Distant Light
|
Distant lights are parallel rays of light useful for
showering an entire scene in a directional light. Meant to emulate lights
infinitely far away, shadows cast with type of light will be hard edged and
rather harsh compared to other lights. Ideal for Sun/Moon light, distant lights
are generally a critical element to any outdoor scene.
|
Sphere Light
|
Sphere lights emit light in all directions from a
central ball (not a point). The softness of the shadows (and overall intensity)
are dictated by the radius of the central ball. Sphere lights are effective
replacements for light bulbs.
Light Specific Properties:
- Radius : Source Sphere
Radius
- Treat as Point: Makes
the sphere size infinitely small
|
Rectangular (Rect) Light
|
Rectangular lights are capable of emulating light
generated from a panel. The rectangle can be adjusted in width and length to
accommodate any ratio from thin rectangle to square shape. This affect overall
light power and shadow softness.
Light Specific Properties:
- Height: Depth of the
light source (x value)
- Length: Length of the
source (y value)
|
Disc Light
|
Similar to the rect light the Disc light emulates
panel lighting but in the shape of a circle. Size is controlled by radius which
affects overall light power as well as shadow softness. If shaping is used, the
light acts as a traditional spotlight and has specialized controls to adjust
the shape and color of the lights falloff.
Light Specific Properties:
- Radius : Source Disc
Radius
- Cone Angle: Controls
Projection Angle of the light. Higher is wider, lower is narrower
- Cone softness :
Increased the value to "soften" the lights cone edges
- Focus : Higher Values
soften and blends with Focus Tint
- Focus Tint : Tints the
edges of the light falloff based on Focus
Note: Increasing
Shadow samples per pixels in Rendering Settings smooths light falloff at the
cost of render speed.
|
Cylinder Light
|
Tubular lighting useful in emulating neon/fluorescent
light tubes and other linear omnidirectional lighting.
Light Specific Properties:
- Radius: Source Tube
Radius
- Length: Source Tube
Length
|
Dome Light
|
Used for image-based (background) lighting when
supplied with a texture. Dome lights allow you to easily light your entire
scene with a high or low dynamic range image.
Light Specific Properties:
- Texture > Files:
Low/High Dynamic Range image input
- Texture > Format:
Selects Skydome Format. Choices include : LatLong, Angular, Mirrored Ball and
Verical Cross ; HDR Formats: HDR ; ExporterLDR Formats: PNG
|